STEAM

STEAM (Science, Technology, Engineering, Art and Mathematics) programs seek to boost the interest of children and adolescents in these disciplines, through the development of essential skills for the XXI century, such as problem solving, creativity and critical thinking.

Its purpose is the development of abilities and skills that involve teamwork based on the applied knowledge of each of these disciplines, central aspects to access scientific and human knowledge.

Programs

Robots in the classroom

Robots in the classroom

Cienarte
Greencubadora (Greencubator)

Greencubadora (Greencubator)

Asociación Civil El Abrojo
Music as support of educational processes

Music as support of educational processes

ANEP and SODRE
Proyecto Mariposas (Butterflies Program)

Proyecto Mariposas (Butterflies Program)

B'nai B'rith Uruguay
Digital labs at Francisco High School and Providencia High School

Digital labs at Francisco High School and Providencia High School

Ceibal
The Electric School: Digital Skills Program at Los Rosales School

The Electric School: Digital Skills Program at Los Rosales School

Fundación Los Rosales and THEA
Ajedrez para la convivencia (Chess for harmony)

Ajedrez para la convivencia (Chess for harmony)

Ministry of Education and Culture